Famished was developed using Unity with XR Interaction Toolkit and OpenXR for cross-platform VR support. We leveraged Unity's physics, rendering, and audio systems to build the emotional state mechanics, zombie AI, and survival systems.
Voice actors recorded emergency broadcasts, survivor messages, character dialogue, and environmental audio. Recordings were integrated with Unity's audio system for spatial positioning and realistic distance effects.
We used Unity Asset Store packages to accelerate development:
All assets were customized to fit Famished's unique vision, allowing us to focus on the emotional state system and survival mechanics.
Core gameplay systems built from scratch: